This part of the conversation may have the richest material for extended analysis, since Peter seems actually to reveal a great deal about the way he thinks of his relationship with the gamer.
Added by Roger Travis on December 31, 2008 at 3:25pm —
We're still discussing symbol and allegory, and Jeff Howard has added his response; I'm a week later than I thought, with mine, but I hope to get it up tomorrow.
The Living Epic three-week course kicked off yesterday: discussion should be moving to the forum here very soon, so feel free to read along and see what the class is up to--I'm hoping once the sheer awesomeness of the course is fully visible, everyone will want to sign up all their friends and relations.
Added by Roger Travis on December 30, 2008 at 4:30pm —
Let's try this again. . . steep learning curve here. . .
Someday, this will all happen in VGHVI's virtual world. Maybe it's time to start thinking about what to name that Outopia. . . .
Part of 1 of the… Continue
Added by Roger Travis on December 26, 2008 at 8:30am —
I'm working off and on to chunk the conversation with Peter Molyneux. Once I do, I'll find a way to make it available both to students of the "Living Epic" courses and, later, to members of VGHVI. Other exciting conversations are on the horizon, too! I'll update you as things develop.
The discussion topic for the next few weeks (until holiday fervor dies down) is "Games, symbols, and allegory,"
a topic… Continue
Added by Roger Travis on December 22, 2008 at 2:45pm —
Peter Molyneux is amazing, and the interview went in unexpectedly homeric directions. Most interesting of all, he told me that he's highly dyslexic, and has a very hard time with written communication. I'm still kind of marvelling at the implications of that.
Also (sneak peek): an incredibly interesting discussion of the breadcrumb trail in Fable II
, and a very informative, polite but firm, refusal to answer about player-made content.
So if you want to experience… Continue
Added by Roger Travis on December 18, 2008 at 11:30am —
Mother Theresa once said:
“We the willing, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, with so little, for so long, we are now qualified to do anything, with nothing.”
This is how I feel about the culture we’ve created and the culture we exist in…and it is the reason I signed on to help the Video Games and Human Values Initiative.
Games are one of the most powerful tools for learning and one of the most expressive mediums… Continue
Added by James Portnow on December 17, 2008 at 12:21am —
Something I've been working on for quite a while has just come through: our very first interview for the Living Epic courses will be the amazing and sometimes controversial designer of Fable
and Fable II
(as well as other exciting and groundbreaking titles) Peter Molyneux
Because, as you might expect, Peter is a busy sort of fellow, the scheduling of the interview didn't work quite as I'd hoped, and my crack at… Continue
Added by Roger Travis on December 13, 2008 at 1:38pm —
Deepest apologies for not showing up last night! My router decided to send me to the fields of punishment at approximately 10:45pm. I'm plugged directly into the cable modem presently, but I suspect I'll spend much of the rest of the day trying to get our wireless network back up. I'm going to schedule Left 4 Dead for this coming Thursday, again, and hope for the best.
Added by Roger Travis on December 12, 2008 at 7:52am —
I'm in the process of putting together a schedule of weekly discussions for our forum, and I'd be very grateful for any suggestions for these topics that VGHVI members might have!
My idea is that these topics would range from all the way from the highly academic (for example, "What is the parole
of videogame langauge?") to the clearly mainstream (for example "What's the most culturally constructive game you've ever played?"). So all sorts of topics are welcome, and above all… Continue
Added by Roger Travis on December 11, 2008 at 8:47am —
It's exam week here at UConn, so my gaming and thinking about gaming has been confined to finally finishing a very hard instance in The Lord of the Rings Online
(LOTRO) on Monday (after getting together with the Socii Rhapsodon [the classics teacher fellowship in LOTRO] earlier in the evening). I really can't recommend LOTRO highly enough as a way to think about what's going in the intersection between communities, stories, and games. I'm always ready to guide new residents of… Continue
Added by Roger Travis on December 10, 2008 at 3:30pm —
I finally got it together to create the VGHVI XBox Live profile. He's named "a VGHVI," and he looks like Demodocus, kind of--though I'm still looking for a solution for the eyes.
If you're XBox Live
-enabled, send a Friends Request (FR) to "a VGHVI." Once you've done that, or accepted an FR from "a VGHVI," you'll be able to select him and then select his profile, then his friends, to see who from VGHVI is doing what. It goes by… Continue
Added by Roger Travis on December 6, 2008 at 10:57am —
So.. let's plan to get together in game some where. Let's discuss when, where, how. It could be neutral corner like Second Life, or someplay I can show you what a real Night Elf Rogue can do... like in WoW... maybe even take on that darn Lich King ourselves, eh?
Added by Michael Young on December 3, 2008 at 12:44pm —
I hope this post find you all well, and perhaps enjoying some of the amazing slew of games we've had over the last few months!
A few of us had a great time in Burnout: Paradise two weeks ago, and this Thursday, 12/4, at 11 Eastern/8 Pacific, we'll be playing Call of Duty 4
for XBox 360. My gamertag is TinPeregrinus; send me a friend request if you haven't already, and make yourself known with the games you'd like to play, whether on XBox Live or any other venue, on the wiki!… Continue
Added by Roger Travis on December 2, 2008 at 5:05pm —