Video Games and Human Values Initiative

A new kind of conversation about games in culture

November 2009 Blog Posts (6)

Context Clues for November 15-21, 2009

I've been ruminating out loud and with other on Twitter regarding ideas for how to make the link-aggregation of Context Clues 1) less insular to just the RSS feeds I follow and, 2) less work for me. Collaborative ideas have been proposed, and they appeal to me. As an alpha-stage test, here are some links with fewer and shorter summaries. If you want to give a summary in the comments below, I'll edit it in--all Paleolithic wiki-style. (Warning: These haven't had my usual 3+ passes to make sure… Continue

Added by Erik Hanson on November 24, 2009 at 12:00pm — No Comments

Uncharted 2 co-op night

I'll be hosting a VGHVI get-together this Thursday on PSN for some Uncharted 2 co-op gaming goodness. U2's co-op mode is rock solid and a lot of fun - and I say this as a gamer who tends not to enjoy online shooters. The solo game has received plenty of well-deserved praise, but its multiplayer is a terrific extension of that experience, and it leverages many of those excellent assets.



If you've played U2's single-player mode, it's an easy transition to multiplayer, with the weapons,… Continue

Added by Michael Abbott on November 18, 2009 at 9:43am — 1 Comment

Context Clues for November 8-14, 2009

Hypertextual Abomination!



Big releases continue to drive the discussion this week, with Modern Warfare 2's virtual terrorism, raising questions of social responsibility in simulation, the narrative efficacy of bombast, and the role of games in society. On the other hand, Dragon Age raises questions of which genre and gameplay conventions have become the forgotten banana at the bottom of the backpack, carried forward on accident, unknowing of the mess you're causing… Continue

Added by Erik Hanson on November 17, 2009 at 10:30pm — 3 Comments

Context Clues for November 1-7, 2009

Reachin' out, touchin' faith.



The internet's really outdone itself this past week. I tallied roughly double the number of interesting articles to read through come Saturday (at least 140, I believe). Although this week's edition of Context Clues highlights a large number of those posts, not all of them made it in. (Sorry!) If you'd like to dig a bit deeper into my rabbit-hole life, you can catch some these links and more, you can find the shorter list at the… Continue

Added by Erik Hanson on November 10, 2009 at 7:00pm — No Comments

Announcing VGHVI guest-hosted multiplayer gaming nights!

One of the most important parts of the mission of VGHVI is to get our members playing video games together, to have something to talk about in our signature interdisciplinary way and, well, just to have a lot of fun. Over the past year or so we've done that on a pretty much weekly basis, and it's been really wonderful. We've played every kind of multiplayer game there is, from Castle Crashers to Carcassonne. Frankly, when I think of these Thursday nights, what comes instantly to… Continue

Added by Roger Travis on November 7, 2009 at 4:13pm — No Comments

Context Clues for October 25-31, 2009

This past week was certainly an exciting one. You may be aware that there are folks out there who still dismiss games as being the same mainly lighthearted distractions that once populated the first video arcades. Seems to me that the mere fact that games cause controversy beyond "Pac-Man Fever" is a solid indication that games have moved forward from the days of Centipede and Joust. Growing up isn't just about growing pains, though. At some point, trying to wear the same… Continue

Added by Erik Hanson on November 3, 2009 at 9:00am — No Comments

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