Video Games and Human Values Initiative

A new kind of conversation about games in culture

Alex Meeske
  • Male
  • Storrs Mansfield, CT
  • United States

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  • Warren Nesteruk
 

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Alex Meeske replied to Roger Travis's discussion Interview planning for "Living Epic" online course
"1. (B) It seems to me that a character's actions would have much more weight on their critical perception by an audience than the gear they wield. How are a character's virtues enhanced by the gear they have, and do you think that this…"
Mar 7, 2009
Alex Meeske replied to Roger Travis's discussion Class discussion for "Gaming Homer" online course
"There's a question this module has left me with that seems to be a bit of a "chicken/egg" scenario, and it's concerned with the relationship between a character's gear and their aristeia. Is the gear more often produced as…"
Mar 7, 2009
Alex Meeske and Warren Nesteruk are now friends
Feb 24, 2009
Alex Meeske replied to Roger Travis's discussion Interview planning for "Living Epic" online course
"Module 2 Questions 1. (For a bard) There is a large discrepancy between cultures concerning what can be deemed "heroic." One culture may consider prowess in battle a great virtue, while another may value modesty. To what extent does the…"
Feb 21, 2009
Alex Meeske replied to Roger Travis's discussion Class discussion for "Gaming Homer" online course
"It seems to me that the concept of aristeia can be applied to video games in more contexts than just the "boss fight." I have no trouble visualizing the boss fight as a character's finest moments, nor do I have problems seeing…"
Feb 21, 2009
Alex Meeske replied to Roger Travis's discussion Interview planning for "Living Epic" online course
"Questions for a bard: 1) Since bards are able to improvise new facets of an old story whilst performing it, they can dynamically respond to their audience's reactions. How limited is your ability to respond to these reactions, and how do you…"
Feb 7, 2009
Alex Meeske replied to Roger Travis's discussion Class discussion for "Gaming Homer" online course
"Fallout seemed less of a perfect example -- starting at the birth of a character is not really in media res. But considering it again, I completely agree that it does create "mystery, uncertainty, and wonder". Perhaps the point is that the…"
Feb 3, 2009

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