I was thinking that some of the teachers (and some of the parents - it's a parent-participation school) in the school that my daughter attends might be interested in some of Roger's experiments. So I was planning to I'd point them at Roger's
Operation KTHMA posts.
But, now that I think about it, I'm not sure how accessible those posts are - somebody who isn't already a gamer might have a hard time turning those into concrete class ideas. Heck, looking through the posts, I'm not sure that many teachers who are gamers could pull it off - e.g. the early Operation KTHMA posts don't even mention the Honeycomb Engine, which I gather is a pretty important structuring device in the experiment.
Maybe that's okay; certainly these experiments are new enough that there just isn't a well-paved path out there yet. And a teacher who isn't sympathetic to games in teaching would probably reject the ideas no matter how they were presented. But I'm wondering if there's a middle ground of sympathetic ears that we could reach even at this early stage.
Thoughts? Roger, is there a post that I missed when skimming through your blog that's a practical introduction to ideas for teachers?