The first two contributions to our discussion about how VGHVI might relate to the Serious Games Movement have been posted. Stephen Schafer's "The Pscyhecology Game" is available here on the wiki, and my "Serious Games and the Video Games and Human Values Initiative" is here, as well as being available as a blog post on this site. Mike Young's contribution will be posted soon, and I'll update this top post with a link when it has been.
I hope that the differing approaches among the three initial contributions will inspire much discussion, and also give an idea of the promise we see in this interdisciplinary conversation. What's the disciplinary frame, if any, through which you see the question "What then must we do about serious games?" What answer are you inclined to give?
Comments are welcome any place you feel like giving them, whether on the wiki or here on the blogs or in this thread.