Video Games and Human Values Initiative
A new kind of conversation about games in culture
Permalink Reply by Mike Stamatis on February 12, 2009 at 9:18pm
Permalink Reply by Erika T on February 15, 2009 at 10:07pm
Permalink Reply by Warren Nesteruk on February 17, 2009 at 9:37pm
Permalink Reply by Dan Emmons on February 17, 2009 at 10:33pm
Permalink Reply by Kevin Ballestrini on February 18, 2009 at 7:51am Pardon my language, but the irony and the way he doesn't honorably include them in his excellence, is the proverbial bad ass. The fact that Odysseus does NOT approach them like noble opponents, that he does not want his defining glory from this struggle, only makes him that much more of a hero based on his previous trials. That was my take away, I will be happy to see if anyone else thinks this.
Permalink Reply by Erika T on February 18, 2009 at 5:38pm I am going to suggest that maybe Odysseus was being sarcastic when he makes the comment on basically not being secretive, because he feels the men are not deserving of his aristeia. It is his sucker punch of saying "Oh sure I am being SO upfront with these MIGHTY warriors, god give me strength!" ... before he slaughters them like cattle. I do not think Odysseus wants his excellence to be based upon the slaying of a bunch of mere suitors, so he does not approach them like they are worthy opponents. And then, Ironically (this word keeps popping up) the very fact that he is not willing to allow these men and their deaths to define him and his aristeia, actually makes him have ... greater excellence.
What im trying to say is this. Imagine if you were able to just say "Yeah ya know, I came home from a long day at work, and there were like 15 burglars in my house trying to get to my wife. I just killed them all and saved her. But it wasn't that big of a deal, you should have seen what I did earlier today!".
Permalink Reply by Jackiea on February 18, 2009 at 9:50pm
Permalink Reply by Jackiea on February 18, 2009 at 9:59pm This second module really blew me out of the water so to speak, and this nice little package in "aristeia" is not little at all. I apologize now for the length of my post, but I really feel like I have a lot to say, both about the epic and our modern interpretation within video games.
The first thing that struck me about the concept of aristeia was how many times I had thought "this is getting so boring" while I read the Iliad my first time through, in regards to the repetitive killing and slayings. I mean, the generic formula was X killed Y and [insert gore here]. Over and over and over and over again. I never had an appreciation for this because I did not realize it as a necessity.
Now that I look back on it, all of the killing which leads up the the final culmination, whether that be the scenes of Diomedes, Patroclus/Hector, the rage of Achilles ... none of these scenes would have been nearly as entertaining if there was not some expense to get there. I know this is a random analogy, but every child at christmas would love to get their presents a week ahead of time, but the fact that they must wait that week makes the gifts that much better. I feel this is identical with the aristeia, and the necessity to build the character whether it be based on killing, a penguin catching catching coffe bags, etc ... makes the reward, the excellence, in the end, far more worthwhile. What good would it be to open a book and read "Achilles killed Hector" within the first chapter? Without the grinding of the Achaeans? How much of a hero would he be then? Excellence requires investment.
Of a particular interest to me was your counter aristeia when Odysseus slays the suitors. I completely agree with you that his secretive tactics are not in any way conventional to the mold that we understand, and I also agree with you that the suitors are far less powerful (and excellent) than the men dying to capture/defend Troy. I am going to suggest that maybe Odysseus was being sarcastic when he makes the comment on basically not being secretive, because he feels the men are not deserving of his aristeia. It is his sucker punch of saying "Oh sure I am being SO upfront with these MIGHTY warriors, god give me strength!" ... before he slaughters them like cattle. I do not think Odysseus wants his excellence to be based upon the slaying of a bunch of mere suitors, so he does not approach them like they are worthy opponents. And then, Ironically (this word keeps popping up) the very fact that he is not willing to allow these men and their deaths to define him and his aristeia, actually makes him have ... greater excellence.
What im trying to say is this. Imagine if you were able to just say "Yeah ya know, I came home from a long day at work, and there were like 15 burglars in my house trying to get to my wife. I just killed them all and saved her. But it wasn't that big of a deal, you should have seen what I did earlier today!"
Pardon my language, but the irony and the way he doesn't honorably include them in his excellence, is the proverbial bad ass. The fact that Odysseus does NOT approach them like noble opponents, that he does not want his defining glory from this struggle, only makes him that much more of a hero based on his previous trials. That was my take away, I will be happy to see if anyone else thinks this.
Permalink Reply by Karen Zook on February 19, 2009 at 7:18am
Permalink Reply by Kevin Ballestrini on February 19, 2009 at 8:00am My problem with this connection is that I haven't really seen the audience as the central element of epic composition/performance, and so I'd be much happier with a more direct analogue to the player/developer. Any thoughts on this?
Permalink Reply by Tom Fino on February 19, 2009 at 10:45am %3Cbr%20/"">Does any "grind" in a video game become an aristeia? What about spending hour after hour fruitlessly killing trash mobs looking for a rare drop? After you kill that trash mob who had the rare item drop on it does that monster then become the "boss fight" in retrospect and thus the end of the aristeia? Can you have an aristeia as a part of a group quest?
Permalink Reply by Samantha Lee on February 19, 2009 at 11:55am
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